I call him "red tooth"
Some background info:
So I recently finished a very 3d-heavy project.
I learned quite a lot about hard surface design. I wanted to test my new skills on a fun project.
having been a fan of Vitaly Bulgarovs #technokullmonday series i wanted to give it my own spin with a trex skull. The skull itself was from a stp file i found online, but ended up retopologizing / remodeling all of it. The mechanical parts are partially from my own 3d-kitbash library i have been slowly putting together. i worked on and of on it for a few months so it's hard to say how much time in total it took. All 3d except some final color correction in Photoshop.
Big Thanks to my friends and colleagues at Trixter for the feedback:
Markus Brackelmann:
https://www.artstation.com/braxxon
Bo Zonneveld:
https://www.artstation.com/bozonneveld
Phil Amelung:
https://www.artstation.com/schiefer